Kumori 2026
Two years ago I shipped Kumori as a developer, no design background, no user research. Just code. The numbers were brutal: 8 monthly visits and a 1-minute average session.
I came back as a product designer. Same product, different lens.
3 min
20







From Wireframe to Real Insights: What Users Actually Needed
8
Participants
2
Groups


Users instinctively associate percentage with humidity, not wind. It created confusion and frustration.
Version B was kept. 8 out of 8 users expected wind speed in km/h. Not a preference, a standard.
Kumori 2.0: What Two Years and Real Users Changed
After rebuilding the interface, the first milestone is clear. Session time should move from 1 to 2 minutes within the first month, before reaching the 3-minute target. 10 additional visits expected in the same period.
The best results didn't come from time spent in a design tool or a code editor. They came from time spent with users. Understanding the market, talking to real people, researching ideas, prototyping, testing, and iterating that is where the product was actually built.
+2
min Screentime
+10
Visits expected